Friday, Sep 28, 2018 1:30p -
Ray and Maria Stata Center
32 Vassar Street (Building 32-141)
Cambridge, Massachusetts 02139
< 21, Innovation, Lectures & Conferences, Tech, University
This event hosted by MIT Open Learning will explore the future of storytelling and learning through virtual and augmented reality.
We’ll examine human perception and the senses, haptics, and embodiment: the ways in which we express and experience ourselves and others through many forms of media.
The event starts with a panel of faculty and industry experts in virtual and augmented reality, cinema, and storytelling. The second half of the event features an interactive deep dive into 3D audio and psychoacoustics of sound spatialization with pioneers in the field Edgar Choueiri and Mark Mangini.
Join us at MIT on Friday, September 28th to explore the future of:
- Storytelling and Immersive Learning
- Human perception and the senses
- Haptics and embodiment
- Psychoacoustics and 3D audio
The symposium will be held on Friday, September 28th at MIT from 1:30 PM to 6:00 PM (EDT):
- 1:30 - 2:45 pm: VR, Sound, and Cinema - Implications for Storytelling and Learning
Speakers: Sanjay Sarma, Vice President for Open Learning; D. Fox Harrell, Professor of Digital Media and AI; Shekhar Kapur, Academy Award-winning Film Director; Susan Rogers, Berklee/McGill expert in music cognition and psychoacoustics
- 2:45 - 3:15 pm Break
- 3:15- 6 pm Deep Dive: The Science and Art of 3D Audio
Speakers: Edgar Choueiri, Professor of Applied Physics at Princeton University; and Mark Mangini, Academy Award-winning Sound Designer
We think of music, and the enjoyment of music, depend on the perception of melody, rhythm, timbre, dynamics, color, and orchestration, yet in nature the perception of sound has another important component that, due to practical reasons only, has for centuries eluded the palette of the composer, musician and sound designers: the spatial localization of sound. Composers as diverse as Palestrina, Monteverdi, Tallis, Ives, Varèse Stockhausen and Brant experimented ingeniously with, albeit limited, spatialization as an aesthetic element of the musical experience, despite the practical difficulties of implementing moving sound sources. Recent advances in psychoacoustics, 3D audio and virtual reality technologies promise to make this most natural and least exploited element of the musical experience, full 3D sound spatialization, an integral element of sound design and the composition and enjoyment of music.
The Oscar-winning sound designer, Mark Mangini, and one of the pioneering scientists in 3D audio research, Edgar Choueiri, will describe the basic principles of 3D audio, the powerful emerging software tools, and how these tools are starting to be used in creative sound design and in enhancing the emotional impact of sound.
The talks will be followed by a demonstration of 3D audio using new software tools.
Learn more about special guest speakers and event details at: https://www.eventbrite.com/e/vr-sound-and-cinema-implications-for-storytelling-and-learning-tickets-50408529268